CFC Ice Breakers:
Purpose – To warm up the students through a fun activity before message. If a student has “fun” he will come back.
1) Marshmallow Contests – How many marshmallows can you stuff in your mouth. (hint: don’t tell kids what game is before they participate…..they may not volunteer! Another game is to use small marshmallows, pair up and see how far you can go to catch them in your mouth.
2) Electric Current – Form two lines of at least 7 students but the more the better. Have the two lines of students join hands (keeping two lines separate). Have one leader hold the hands of the two ‘front’ or ‘starting’ students. The leader squeezes the hand of the students. The first line to finish wins!
3) Statue Game – Play Music – Stop – McDonalds, Fire Hydrant, Monkey on Back, Bunk Beds, Baby in Cradle. Everybody forms a couple. Play the music and mix up students in a circle following one another. When the music stops the students find their partner and form the whatever statue that the leader calls out. The last couple to finish drops out of the game. Last couple standing wins.
4) Rock Paper Scissors – Winner takes on other winner until there is one person standing and one long line.
5) Team Relay – Peanut Butter, Pretzels, Gum. Form teams of 5 or more students. Each student must eat a spoon of peanut butter, two pretzels and then chew a piece of gum and blow a bubble. The next student on team then does the same thing. They must go sequentially. One student at a time for each team. First team to go through all of their students wins.
6) Would You Rather Questions – Read from “would you rather” book and have students move together in response to questions.
7) Spaghetti and pop can relay – Bring some long spaghetti and cans of pop and have students pair up and have relays carrying full pop cans by holding the spaghetti strands in their teeth (the strands are woven into the pop top to hold up can). You can have them drink the pop each time too as part of relay.
8) Linking arms in small groups – Students form teams of of 4-8 students. Each team sits on the ground in a circle linking arms with their backs toward one another. The first team to stand up together without breaking the link wins.
9) Christian Pickup Lines – Valentines Day * These can be found online.
10) Frogger – Sit in a circle of 8-10 people. Have everyone put their head down and someone not playing game selects a ‘frogger’. Another person is chosen (it) and stands in the middle looking for frogger. Frogger get’s people out of the game by sticking his/her tounge out without being caught by the one in the “middle”. If frogger gets caught he’s “it” and goes into the middle.
11) Face juggling – Line up 4 or 5 kids in front of the room. Place an oreo cookie or another cookie on their their cheek (Head tilted back). The first one to move the cookie down to their mouth without dropping wins.
12) Tying Knots with Twizzlers – Have kids pair up. Then hand each pair 3 strands of licorice. The game is to tie a knot in the licorice with each person using just one hand. The first one to tie the three strands wins.
13) Trivia – Go through multiple choice questions (put on screen if you can) and have kids move to different corners of the room based on their answers. Pick different topics. Sports, entertainment, movies, movie stars, etc.
14) Dizzy Bat game – Form teams and then set up relay for students to spin around in circles with their forehead on the bat handle then run back and tag next person. First one to finish wins!
15) Ice Breaker Questions – Pair up with someone you don’t know and have a leader ask the following questions. 1) What’s the first concert you ever went to? 2) the grossest food you ever had to eat to be polite? 3) If you could have an endless supply of food what would it be? 4) It’s Saturday morning and you wake up. What is the first thing you do? What’s the second thing you do? 5) If you could have a slogan for your life what would it be? 6) What was your favorite item of clothing as a kid? 7) What’s something about yourself that people would be surprised to know about you?
16) Mystery Action – Choose up teams and send a player from each team out of the room. The rest get together to discuss action. Bring them back in and first to do action wins. The only thing the team can do is encourage by saying “hot” or “cold” (eg. Jumping jacks, squat thrust, smoking cigarette, blowing a kiss, hugging, rock paper scissors).
17) Unlocking Knot – Get in a circle of 6-8 people. Grab the hand of one other person and then the other hand with another. Do not grab both hands of same person. First team to unlock the knot without letting go of hands wins. They can jump up go over or around each other. You can break one hand if game is stalled.
18) Heads Up Seven Up – Seven students stand in front of the class. The rest of the students put their heads on their desks. The seven then move about and each touches a student. Once touched, a student sticks his or her thumb up. Then the seven say “heads up seven up!” The students who were touched then get a chance to guess which of the seven touched each of them. If they guessed right, they get to change places and be one of the students in the front.
19) Catching Game – Have people pair up. Give each pair a cup of goldfish or M&M’s. Set a timer for a minute and have one person throw the food and one person catch it in their mouths. At the end of each minute, see which pair caught the most!
20) True or False? – Make a list of ridiculous true or false questions. Have students go to one side of the room if they believe the fact is true and the other side if they believe it is false. Have them keep track of the points they got right and whoever has the most points at the end of the game wins.
21) Slap Wrestling – Two people stand facing each other with about a shoulder’s span between them and their feet together. They must try to make the other player move their feet by slapping their opponent’s hands only. (touching anywhere else, moving feet, falling, interfering means disqualification and firing squad) Good tactics are to push their hands and then pull yours back so that they can’t push you. Also you can pull hands back suddenly when they attack so they fall forward.
22) Snowball Fight – Hand out a piece of paper and a pen to each person playing. They then need to write down three facts about themselves – they can be simple and straightforward, or more obscure. Once they have finished, get them to scrunch up the piece of paper into a “snowball”. The next stage of the game is the snowball fight. Kids can throw the paper balls at each other from across the room. This can go on for as long or as short as you’d like. Once you’re ready, call out “stop” and get each kid to pick up the nearest piece of paper to them. They then need to un-scrunch it and read the three interesting facts then go around the room trying to find the person the facts match up to. It can be done as a race (ie. first person to find their person wins) or just as a general mixer.
23) Mute Organization – Simply announce that you want everyone lined up across the room by birth-date. Only catch: no talking. Once they are all lined up, ask certain people their birthdays just to be sure. You can have them do the same thing, but by shoe size, height, month of birthday, etc.
24) Cluster – You need one caller for this game. Every other student is walking around the room. The caller will call out a number and the students need to get into groups of that number. The students that don’t get into a group on time or are left over are out.
25) Spot the Difference – Divide your group into two teams. Stand the first group in a line facing the second group. The second group have a set amount of time (you decide) to look at the appearance of the other team. Once their time is up, the second team (observers) will leave the room, and the first group must change ten things about them. The ten things must be noticeable (ie. they cannot change things in their pockets or other things previously out of view). When the second group returns, they must observe the first group and work out what ten things have changed. (They may write them down if this is helpful) It’s best to give a set amount of time for this to happen also. Once this is done, you can swap the roles of the groups.
26) Helium Stick – You can do this team building activity with a single group (maybe as an team growth activity for your small group) or as a bigger group team challenge. You’ll need a group with at least four or five people in it, and then one instructor. Get the group members to line up in a line in pairs (one on either side). It doesn’t matter if there is an odd number. Then get each person to face towards each other. Get each person to be staggered and place a hand in front of them with their index finger pointed out. Place the pole on top of all of the index fingers so it is resting evenly. Make sure all index fingers are touching the pole. The aim of the activity is to get the group to completely lower the pole to the ground without anyone losing touch with it at any stage. This is why it is important to have a leader or instructor watching carefully to catch them out. A common occurrence as the group begins the team building activity for the first time is that everyone will be so focussed on keeping their index finger touching the pole that the pole will actually start rising instead of lowering. Have a laugh with the group! The secret is for the group to settle down and take it slowly. If you’re running this activity with multiple groups then you could do it as a race which could make things even funnier – just make sure you’ve got someone judging each group so there is no cheating.
27) Shoe Shuffle – Get the group to take off their right shoe. Then throw all the shoes in a big pile in the middle of the room.Tell everyone from the group to grab a random shoe from the pile and put it on their spare foot. Now the aim of the game is to create some sort of line with all the shoes matching up. So I must find the player wearing the other shoe of my original pair and stand next to them, with my left foot flushed to their right foot. And so on, until the whole group is sorted!
28) Amoeba Tag – Start off the game by choosing 1 person to be ‘it’ and have a designated tag area for the game to run in, preferably a large open area (so the other youth can’t hide behind, or run between small objects to evade). This ‘it’ person must run around and tag people, and every-time the amoeba tags somebody they must hold hands to become ‘part of the amoeba’. Now both of these people are ‘it’ and must remain connected at all times by holding hands, progressively more and more people will become part of the amoeba. In order to tag the next person, they must form a circle around them by holding hands (like a group hug). If anybody gets caught in the completed amoeba circle they must become part of it. The trick is, the amoeba is allowed to run around as a chain (not a circle) in order to trap people in a corner. The other people are allowed to run through gaps in the chain, but if the amoeba is quick enough at forming a circle again around the player then he/she is caught.
29) Bible Rap Off – Create two groups of as many as possible and give them a long bible verse each. Tell the two groups they have a couple of minutes to transform that verse into a quick rap. The best rap will win! You can have as many groups as you want. It might be a good idea to have a backing track ready to go if teams would like to use it, otherwise they can get creative with making their own backing track or beat-boxing along.
30) Threes a Crowd – Get in groups of three. Each group needs to find three things in common. The first to name them wins. May have to reshuffle and find a group that has four things in common.